feat: Implement Room Streaming System

- Add RoomStreamingManager to manage room loading and unloading based on player proximity.
- Create StreamingBudgetConfigSO for memory and performance budgeting of the streaming system.
- Introduce TransitionDirector to handle seamless and atmospheric fade transitions between rooms.
- Develop WorldGraph to represent room connectivity and facilitate neighbor queries and distance calculations.
- Implement RoomNode and RoomEdge classes to structure room data and connections.
This commit is contained in:
2026-05-23 19:10:29 +08:00
parent 81c326af53
commit a1b4e629aa
165 changed files with 7904 additions and 313 deletions

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namespace BaseGames.Enemies.Abilities
{
/// <summary>
/// 能力执行的阶段枚举(架构 07_EnemyModule §8
/// 用于 BD/Animator/UI 查询能力当前在哪个阶段telegraph/出招/恢复)。
/// </summary>
public enum AbilityRunState
{
Idle,
Telegraph,
Windup,
Active,
Recovery,
Interrupted
}
/// <summary>能力中断原因。供 BD 判断是否需要重新调度。</summary>
public enum InterruptReason
{
ExternalRequest,
Hurt,
Stagger,
KnockUp,
Dead
}
}