feat: Implement Room Streaming System
- Add RoomStreamingManager to manage room loading and unloading based on player proximity. - Create StreamingBudgetConfigSO for memory and performance budgeting of the streaming system. - Introduce TransitionDirector to handle seamless and atmospheric fade transitions between rooms. - Develop WorldGraph to represent room connectivity and facilitate neighbor queries and distance calculations. - Implement RoomNode and RoomEdge classes to structure room data and connections.
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@@ -7,13 +7,14 @@
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"noEngineReferences": false,
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"versionDefines": [],
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"rootNamespace": "BaseGames.Enemies.AI",
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"references": [
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"references": [
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"BaseGames.Core",
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"BaseGames.Core.Events",
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"BaseGames.Enemies",
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"BaseGames.Enemies.Boss.Patterns",
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"Opsive.BehaviorDesigner.Runtime",
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"Kybernetik.Animancer"
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"Kybernetik.Animancer",
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"Micosmo.SensorToolkit"
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],
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"autoReferenced": true,
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"overrideReferences": false,
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