feat: Implement Room Streaming System
- Add RoomStreamingManager to manage room loading and unloading based on player proximity. - Create StreamingBudgetConfigSO for memory and performance budgeting of the streaming system. - Introduce TransitionDirector to handle seamless and atmospheric fade transitions between rooms. - Develop WorldGraph to represent room connectivity and facilitate neighbor queries and distance calculations. - Implement RoomNode and RoomEdge classes to structure room data and connections.
This commit is contained in:
@@ -76,6 +76,7 @@ namespace BaseGames.Editor
|
||||
_modules.Add(new FormModule());
|
||||
_modules.Add(new BossSkillModule());
|
||||
_modules.Add(new CharmModule());
|
||||
_modules.Add(new StreamingModule());
|
||||
}
|
||||
|
||||
// ── 布局 ─────────────────────────────────────────────────────────────
|
||||
|
||||
Reference in New Issue
Block a user