删除旧生成的截图
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@@ -1722,6 +1722,8 @@ namespace BaseGames.Editor
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TeleportStation station = GetOrAddComponent<TeleportStation>(go);
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AssignAsset(station, "_onFastTravelOpen", report, false, "EVT_FastTravelOpen");
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AttachInteractPrompt(go, 1.6f, report);
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report.Add("填写 _stationId(传送站唯一 ID,用于地图 UI 标注)。");
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report.Add("传送站不存档、不复活、不恢复 HP;与存档点是独立对象。");
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@@ -1750,9 +1752,12 @@ namespace BaseGames.Editor
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AssignAsset(transition, "_onSceneLoadRequest", report, false, "EVT_SceneLoadRequest");
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AttachInteractPrompt(go, 1.6f, report);
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report.Add("填写 _transitionId(本出口唯一 ID)、_targetSceneAddress(目标场景 Addressable Key)、_targetTransitionId(目标出生点 ID)。");
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report.Add("若需锁门,设 _requiresKeyItem = true 并填写 _requiredItemId。");
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report.Add("_worldState 字段需拖入 WorldStateRegistry SO(可选)。");
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report.Add("交互提示仅在 _autoTrigger = false(按键进入)时显示;自动触发的门不显示提示属正常。");
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Selection.activeGameObject = go;
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MarkDirtyAndLog("Room Transition", go, report);
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