删除旧生成的截图

This commit is contained in:
2026-06-11 13:28:04 +08:00
parent a1f54b68e6
commit 9e7b513e60
38 changed files with 93 additions and 2597 deletions

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@@ -1722,6 +1722,8 @@ namespace BaseGames.Editor
TeleportStation station = GetOrAddComponent<TeleportStation>(go);
AssignAsset(station, "_onFastTravelOpen", report, false, "EVT_FastTravelOpen");
AttachInteractPrompt(go, 1.6f, report);
report.Add("填写 _stationId传送站唯一 ID用于地图 UI 标注)。");
report.Add("传送站不存档、不复活、不恢复 HP与存档点是独立对象。");
@@ -1750,9 +1752,12 @@ namespace BaseGames.Editor
AssignAsset(transition, "_onSceneLoadRequest", report, false, "EVT_SceneLoadRequest");
AttachInteractPrompt(go, 1.6f, report);
report.Add("填写 _transitionId本出口唯一 ID、_targetSceneAddress目标场景 Addressable Key、_targetTransitionId目标出生点 ID。");
report.Add("若需锁门,设 _requiresKeyItem = true 并填写 _requiredItemId。");
report.Add("_worldState 字段需拖入 WorldStateRegistry SO可选。");
report.Add("交互提示仅在 _autoTrigger = false按键进入时显示自动触发的门不显示提示属正常。");
Selection.activeGameObject = go;
MarkDirtyAndLog("Room Transition", go, report);