feat: Round 50 narrative systems improvements

IQuestManager+QuestManager: add FillQuestsInState/FillFilterQuests buffer overloads (no-alloc hot path); remove R49 duplicate implementations.

QuestGiver: cache current quest result (_cachedQuest/_cachedState/_cacheDirty) to avoid per-frame foreach in InteractPrompt; invalidate on OnEnable and Interact_Internal state changes.

IDialogueService+DialogueManager: add StartDialogue(..., Action onComplete) overload; callback fires once on ForceEnd (covers both normal end and interrupt); supports chained callbacks via += accumulation.

DialogueVariantPreviewWindow: add 'Copy CSV' button in matrix section; exports all 2^N flag combinations with winner column; handles N>10 guard and CSV-safe escaping.

WorldStateRegistry: add TryGetCategory(id, out category) reverse lookup for debug tools.

NpcSOEditor: new CustomEditor for NpcSO showing live nameKey localization preview in Inspector (green label or warning box if Key not found).

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-05-25 00:24:20 +08:00
parent 3c3ea1ead6
commit 9c1e70fdeb
8 changed files with 283 additions and 37 deletions

View File

@@ -121,6 +121,10 @@ namespace BaseGames.Editor.Dialogue
matrixBtn.style.marginBottom = 4;
matrixFoldout.Add(matrixBtn);
var csvBtn = new Button(() => ExportMatrixCsv()) { text = "复制为 CSV" };
csvBtn.style.marginBottom = 4;
matrixFoldout.Add(csvBtn);
Rebuild();
}
@@ -381,6 +385,79 @@ namespace BaseGames.Editor.Dialogue
// ── 矩阵分析 ─────────────────────────────────────────────────────────
/// <summary>
/// 将矩阵分析结果复制为 CSV 字符串到系统剪贴板。
/// 格式:首行为标志名称列头(各列)+ "胜出变体",后续每行为一个组合及其结果。
/// N > 10 时与 <see cref="RebuildMatrix"/> 一致,提示用户先减少标志数量。
/// </summary>
private void ExportMatrixCsv()
{
if (_target == null || _target.variants == null || _target.variants.Length == 0)
{
EditorUtility.DisplayDialog("矩阵分析 CSV", "当前无可导出的变体数据,请先选择对话序列 SO。", "确定");
return;
}
var matrixFlags = _allFlags.Count > 0 ? _allFlags : new List<string>();
if (matrixFlags.Count == 0)
{
EditorUtility.DisplayDialog("矩阵分析 CSV", "变体未使用任何 requiredFlags无数据可导出。", "确定");
return;
}
const int MaxFlags = 10;
if (matrixFlags.Count > MaxFlags)
{
EditorUtility.DisplayDialog("矩阵分析 CSV",
$"标志数量 ({matrixFlags.Count}) 超过 {MaxFlags},无法导出。\n请先在上方取消勾选不关心的标志再点击此按钮。", "确定");
return;
}
int n = matrixFlags.Count;
int combos = 1 << n;
var sb = new System.Text.StringBuilder();
// 表头
foreach (var f in matrixFlags)
sb.Append(EscapeCsv(f)).Append(',');
sb.AppendLine("胜出变体");
// 数据行
for (int mask = 0; mask < combos; mask++)
{
var combo = new HashSet<string>(System.StringComparer.Ordinal);
for (int bit = 0; bit < n; bit++)
if ((mask & (1 << bit)) != 0) combo.Add(matrixFlags[bit]);
var mockReader = new MockFlagReader(combo);
int winner = -1;
for (int vi = 0; vi < _target.variants.Length; vi++)
if (_target.CheckVariant(_target.variants[vi], mockReader)) { winner = vi; break; }
for (int ci = 0; ci < n; ci++)
sb.Append((mask & (1 << ci)) != 0 ? "1" : "0").Append(',');
string winnerLabel = winner >= 0
? $"变体{winner}" +
(_target.variants[winner].sequence != null
? $"({_target.variants[winner].sequence.name})" : "(无序列)")
: "默认台词";
sb.AppendLine(EscapeCsv(winnerLabel));
}
EditorGUIUtility.systemCopyBuffer = sb.ToString();
Debug.Log($"[DialogueVariantPreviewWindow] 矩阵 CSV{combos} 行)已复制到剪贴板。");
ShowNotification(new GUIContent($"✓ 已复制 {combos} 行 CSV 到剪贴板"));
}
private static string EscapeCsv(string s)
{
if (string.IsNullOrEmpty(s)) return string.Empty;
if (s.Contains(',') || s.Contains('"') || s.Contains('\n'))
return '"' + s.Replace("\"", "\"\"") + '"';
return s;
}
/// <summary>
/// 枚举全部 2^N 标志组合N ≤ 10以表格形式展示每种组合下胜出的变体索引。
/// N > 10 时显示提示,建议手动筛选标志后分析。