v12 全量评审:修复 TD-18(RunState 物理双重施速)+ 编写 v12 评审文档
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@@ -30,8 +30,6 @@ namespace BaseGames.Player.States
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_owner.TransitionTo(_owner.GetState<IdleState>());
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return;
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}
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Move.Move(Input.MoveInput.x * Cfg.RunSpeed);
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}
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public override void OnStateFixedUpdate()
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