v10 全量评审:修复 TD-06 至 TD-12(InputReader 移除资产扫描回退 / EmergencySave 解除 LocalFileStorage 直接依赖 / AccessibilityManager 注册 IAccessibilityService / HUDController HP/SpringIcon SetActive 复用 / MovingPlatform 缓存 WaitForSeconds / RewardSO IRewardTarget 解耦 Quest←Player 依赖 / CrashReporter 频率限制崩溃日志)

This commit is contained in:
2026-05-12 16:18:46 +08:00
parent ebbbb7332e
commit 9284278578
27 changed files with 1697 additions and 125 deletions

View File

@@ -66,12 +66,17 @@ namespace BaseGames.UI.HUD
private void RebuildHPCells(int max)
{
foreach (var cell in _hpCells)
if (cell != null) Destroy(cell);
_hpCells.Clear();
if (_hpContainer == null || _hpCellPrefab == null) return;
// 复用现有 Cell仅在数量不足时 Instantiate 补充,超出时 SetActive(false) 而非 Destroy
for (int i = 0; i < max; i++)
_hpCells.Add(Instantiate(_hpCellPrefab, _hpContainer));
{
if (i < _hpCells.Count)
_hpCells[i].SetActive(true);
else
_hpCells.Add(Instantiate(_hpCellPrefab, _hpContainer));
}
for (int i = max; i < _hpCells.Count; i++)
if (_hpCells[i] != null) _hpCells[i].SetActive(false);
}
private void UpdateSoul(int val)
@@ -91,12 +96,17 @@ namespace BaseGames.UI.HUD
private void RebuildSpringIcons(int charges)
{
foreach (var icon in _springIcons)
if (icon != null) Destroy(icon);
_springIcons.Clear();
if (_springContainer == null || _springIconPrefab == null) return;
// 复用已有图标,超出数量时 SetActive(false)
for (int i = 0; i < charges; i++)
_springIcons.Add(Instantiate(_springIconPrefab, _springContainer));
{
if (i < _springIcons.Count)
_springIcons[i].SetActive(true);
else
_springIcons.Add(Instantiate(_springIconPrefab, _springContainer));
}
for (int i = charges; i < _springIcons.Count; i++)
if (_springIcons[i] != null) _springIcons[i].SetActive(false);
}
private void UpdateFormIcon(int formIndex)