v10 全量评审:修复 TD-06 至 TD-12(InputReader 移除资产扫描回退 / EmergencySave 解除 LocalFileStorage 直接依赖 / AccessibilityManager 注册 IAccessibilityService / HUDController HP/SpringIcon SetActive 复用 / MovingPlatform 缓存 WaitForSeconds / RewardSO IRewardTarget 解耦 Quest←Player 依赖 / CrashReporter 频率限制崩溃日志)

This commit is contained in:
2026-05-12 16:18:46 +08:00
parent ebbbb7332e
commit 9284278578
27 changed files with 1697 additions and 125 deletions

View File

@@ -1,13 +1,14 @@
using UnityEngine;
using BaseGames.Core;
using BaseGames.Core.Events;
namespace BaseGames.Support.Accessibility
{
/// <summary>
/// 无障碍功能管理器(架构 16_SupportingModules §6.1)。
/// 响应设置变更,广播色盲模式事件;提供 CanPlayScreenShake() 供 FeedbackSystem 查询。
/// 响应设置变更,广播色盲模式事件;通过 ServiceLocator 提供 IAccessibilityService 查询接口
/// </summary>
public class AccessibilityManager : MonoBehaviour
public class AccessibilityManager : MonoBehaviour, IAccessibilityService
{
[Header("设置资产")]
[SerializeField] private AccessibilitySettingsSO _settings;
@@ -16,21 +17,20 @@ public class AccessibilityManager : MonoBehaviour
[SerializeField] private ColorblindModeEventChannelSO _onColorblindModeChanged;
[SerializeField] private BoolEventChannelSO _onScreenShakeChanged;
private static AccessibilityManager _instance;
// ── 静态查询接口(供 FeedbackSystem 使用) ───────────────────────────────
public static bool CanPlayScreenShake()
=> _instance == null || (_instance._settings != null && _instance._settings.ScreenShake);
// ── IAccessibilityService ─────────────────────────────────────────────
/// <summary>当前设置是否允许播放屏幕震动效果。</summary>
public bool CanPlayScreenShake()
=> _settings == null || _settings.ScreenShake;
private void Awake()
{
if (_instance != null && _instance != this)
if (ServiceLocator.GetOrDefault<IAccessibilityService>() != null)
{
Debug.LogWarning("[AccessibilityManager] 已存在实例,请确保本组件仅放置在 Persistent 场景中。", this);
Destroy(this);
return;
}
_instance = this;
ServiceLocator.Register<IAccessibilityService>(this);
if (_settings != null)
_settings.Load();
}
@@ -44,7 +44,7 @@ public class AccessibilityManager : MonoBehaviour
private void OnDestroy()
{
if (_instance == this) _instance = null;
ServiceLocator.Unregister<IAccessibilityService>(this);
}
/// <summary>应用新的设置并持久化。</summary>

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@@ -0,0 +1,12 @@
namespace BaseGames.Support.Accessibility
{
/// <summary>
/// 无障碍功能查询接口(架构 16_SupportingModules §6.1)。
/// 由 <see cref="AccessibilityManager"/> 实现,通过 ServiceLocator 注册。
/// </summary>
public interface IAccessibilityService
{
/// <summary>当前设置是否允许播放屏幕震动效果。</summary>
bool CanPlayScreenShake();
}
}

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@@ -0,0 +1,11 @@
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