v10 全量评审:修复 TD-06 至 TD-12(InputReader 移除资产扫描回退 / EmergencySave 解除 LocalFileStorage 直接依赖 / AccessibilityManager 注册 IAccessibilityService / HUDController HP/SpringIcon SetActive 复用 / MovingPlatform 缓存 WaitForSeconds / RewardSO IRewardTarget 解耦 Quest←Player 依赖 / CrashReporter 频率限制崩溃日志)

This commit is contained in:
2026-05-12 16:18:46 +08:00
parent ebbbb7332e
commit 9284278578
27 changed files with 1697 additions and 125 deletions

View File

@@ -2,26 +2,55 @@
// 进入 LiquidZone 时切换水下 DSP 处理Architecture 21_LiquidPuzzleModule §3.4
using UnityEngine;
using UnityEngine.Audio;
using BaseGames.Core.Events;
using BaseGames.World.Liquid;
namespace BaseGames.Audio
{
/// <summary>
/// 挂载于 PlayerController 所在 GameObject。
/// 由 LiquidZone.OnTriggerEnter2D / OnTriggerExit2D 直接调用
/// 订阅 EVT_LiquidEntered / EVT_LiquidExited 事件频道(与 WaterDangerState、UnderwaterPostProcessingController 一致)
/// 切换 AudioMixer Snapshot 以应用/解除水下 DSP 处理。
/// 仅响应 Water 类型液体Acid / Lava 不切换水下音频。
/// </summary>
public class UnderwaterAudioController : MonoBehaviour
{
[SerializeField] private AudioMixer _mixer;
[SerializeField] private float _transitionDuration = 0.3f;
[SerializeField] private AudioMixer _mixer;
[SerializeField] private float _transitionDuration = 0.3f;
/// <summary>玩家进入 Water 类型液体时调用。</summary>
[Header("Event Channels")]
[SerializeField] private LiquidEventChannelSO _onLiquidEntered; // EVT_LiquidEntered
[SerializeField] private LiquidEventChannelSO _onLiquidExited; // EVT_LiquidExited
private readonly CompositeDisposable _subs = new();
private void OnEnable()
{
_onLiquidEntered?.Subscribe(OnLiquidEntered).AddTo(_subs);
_onLiquidExited?.Subscribe(OnLiquidExited).AddTo(_subs);
}
private void OnDisable() => _subs.Clear();
private void OnLiquidEntered(LiquidEvent evt)
{
if (evt.LiquidType == nameof(LiquidType.Water))
EnterWater();
}
private void OnLiquidExited(LiquidEvent evt)
{
if (evt.LiquidType == nameof(LiquidType.Water))
ExitWater();
}
/// <summary>切换至水下 AudioMixer Snapshot。</summary>
public void EnterWater()
{
_mixer?.FindSnapshot("Underwater")?.TransitionTo(_transitionDuration);
}
/// <summary>玩家离开液体时调用。</summary>
/// <summary>切换回默认 AudioMixer Snapshot。</summary>
public void ExitWater()
{
_mixer?.FindSnapshot("Default")?.TransitionTo(_transitionDuration);