优化移动平台与玩家的交互逻辑,采用速度双缓冲方案以提升运动平滑度和代码清晰度
This commit is contained in:
@@ -42,5 +42,13 @@ namespace BaseGames.Player.States
|
||||
{
|
||||
Owner.TransitionTo(Owner.GetState<IdleState>());
|
||||
}
|
||||
|
||||
public override void OnStateFixedUpdate()
|
||||
{
|
||||
// 弹反预备期间无水平输入,仍需每帧调用 Move(0) 叠加 _platformVelocity.x,
|
||||
// 使玩家在移动平台上弹反时随平台同步移动。
|
||||
if (Move != null && Move.IsGrounded)
|
||||
Move.Move(0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user