test(ai): 补测经 AiStateFragments 的跨模块状态撞名,State() 补引导注释
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@@ -16,6 +16,10 @@ namespace BaseGames.AI
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return this;
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}
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/// <summary>
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/// 取一个状态,不存在则新建(宽松)。**只用于给别人已声明的态挂转换**。
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/// 要声明一个态的行为(OnEnter/Tick/OnExit)请用 DeclareState()——它会挡住重名覆盖。
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/// </summary>
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public StateBuilder State(string name)
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{
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if (!_states.TryGetValue(name, out var s))
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