feat(combat): 下劈弹跳完善——可破坏物可弹跳+独立弹跳力+下劈保留空中操控
- HitBox 新增 OnBreakableHitConfirmed:命中 IBreakable 也发命中确认, 下劈打可破坏物同样弹跳;不走 OnHitConfirmed,灵力仍只来自敌人 - 新增 PogoBounceForce 配置(默认 15,略低于 JumpForce=18)+ PlayerMovement.PogoBounce(),弹跳高度独立可调、固定不可截断 - DownAttackState 增加 OnStateFixedUpdate:下劈期间保留完整空中 水平操控(含与 FallState 同款贴墙保护) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -77,6 +77,13 @@ namespace BaseGames.Combat
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/// <summary>命中确认委托(PlayerCombat / EnemyCombat 订阅)。</summary>
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public event System.Action<DamageInfo> OnHitConfirmed;
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/// <summary>
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/// 命中可破坏物(IBreakable)确认事件。
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/// 与 OnHitConfirmed 区分:不走 HurtBox 伤害流水线,不参与灵力获取;
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/// 供下劈弹跳等"打到实体即生效"的逻辑订阅。
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/// </summary>
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public event System.Action<DamageInfo> OnBreakableHitConfirmed;
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// 宿主投射物缓存(Activate 时填入,DamageInfo.SourceProjectile 写入用)
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private Projectile _ownerProjectile;
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@@ -260,7 +267,10 @@ namespace BaseGames.Combat
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// ③ 命中 IBreakable(机关/障碍物)
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if (other.TryGetComponent<IBreakable>(out var breakable))
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{
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breakable.TryInteract(info);
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OnBreakableHitConfirmed?.Invoke(info);
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}
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}
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// ── 当前激活期已命中目标集合(防止复合子 Collider 导致同帧多次命中)────────────
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