refactor(editor): reorganize Editor directory and unify menu hierarchy

File directory changes (mirror Scripts/ module structure):
- AbilityTypeDrawer.cs         → Equipment/
- CharacterWizardWindow.cs     → Character/
- FormEditorWindow.cs          → Player/
- GMToolWindow.cs              → Tools/
- SOManagerWindow.cs           → Tools/
- Map/MapRoomDataEditor.cs     → World/Map/
- Navigation/ (root)           → Enemies/Navigation/
- Achievements/                → Progression/

Menu hierarchy changes (BaseGames/ top-level):
- Data/: +Character Wizard (from Tools/), +Boss Skill Sequence (from Tools/)
- Addressables/: +Addressable Batch Tool, +Asset Reference Graph, +Validate Address Keys (from Tools/Verification/)
- Scene/Setup/: +Boot Flow Wizard, +Scaffold *, +Auto-Open Persistent (from Tools/)
- Scene/: +Camera Area Setup (from Camera/), +Bake All NavSurfaces (from Tools/)
- Events/: +Event Bus Monitor, +Event Chain Viewer, +Create/Reimport Event Channels (from Tools/)
- Tools/Validation/: +Validate All SOs, +Apply/Validate Script Order (from Tools/ flat)
- Tools/Maintenance/: +Missing Scripts/*, +Physics2D Layer Matrix/* (from Tools/ flat)

Result: BaseGames/Tools/ reduced from 16 flat items to 4 items + 2 submenus

Docs: update AssetFolderSpec §12 editor tool table with new menu paths

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-05-20 11:52:17 +08:00
parent 442d4c9cfc
commit 82ce9ff09a
38 changed files with 115 additions and 61 deletions

View File

@@ -26,7 +26,7 @@ namespace BaseGames.Editor
public static class SceneScaffoldTools
{
[MenuItem("BaseGames/Tools/Scaffold Persistent Scene")]
[MenuItem("BaseGames/Scene/Setup/Scaffold Persistent Scene")]
public static void ScaffoldPersistentScene()
{
var report = new List<string>();
@@ -235,7 +235,7 @@ namespace BaseGames.Editor
/// [MainMenu] → [Canvas_MainMenu] → 主按钮组 / SaveSlotPanel / SettingsPanel / CreditsPanel
/// 自动绑定所有已存在的相关事件频道 SO 资产。
/// </summary>
[MenuItem("BaseGames/Tools/Scaffold Main Menu Scene", priority = 202)]
[MenuItem("BaseGames/Scene/Setup/Scaffold Main Menu Scene", priority = 202)]
public static void ScaffoldMainMenuScene()
{
var report = new List<string>();
@@ -305,7 +305,7 @@ namespace BaseGames.Editor
/// [RoomRoot] → [Camera] / [SpawnPoints] / [Environment] / [Transitions]
/// 可配合 SceneObjectPlacerTool 在层级内快速追加更多对象。
/// </summary>
[MenuItem("BaseGames/Tools/Scaffold Game Room", priority = 201)]
[MenuItem("BaseGames/Scene/Setup/Scaffold Game Room", priority = 201)]
public static void ScaffoldGameRoom()
{
var report = new List<string>();