feat: 删除旧的技能资产 ABL_Boss_New,添加新的技能资产 ABL_Boss_Chaofeng
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@@ -10,7 +10,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: de92221c7c3fb4a42a7cd122a8f97632, type: 3}
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m_Name: ABL_Boss_New
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m_Name: ABL_Boss_Chaofeng
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m_EditorClassIdentifier:
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skillId:
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displayName:
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@@ -100,19 +100,22 @@ namespace BaseGames.Editor
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split.style.flexGrow = 1;
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root.Add(split);
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// 列表区容器(TwoPaneSplitView 管理宽度,不需要 flexGrow)
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// 列表区容器
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_listWrapper = new VisualElement();
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_listWrapper.style.flexGrow = 1;
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_listWrapper.style.overflow = Overflow.Hidden;
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split.Add(_listWrapper);
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// 详情区容器(ScrollView 支持超长内容滚动)
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// 详情区:外层 ScrollView 提供滚动视口,_detailWrapper 是内容容器(自然高度)
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var detailScroll = new ScrollView(ScrollViewMode.Vertical);
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detailScroll.style.flexGrow = 1;
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detailScroll.contentContainer.style.flexGrow = 1;
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detailScroll.contentContainer.style.flexDirection = FlexDirection.Column;
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detailScroll.style.overflow = Overflow.Hidden;
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split.Add(detailScroll);
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_detailWrapper = detailScroll.contentContainer;
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_detailWrapper = new VisualElement();
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_detailWrapper.style.flexDirection = FlexDirection.Column;
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_detailWrapper.style.paddingBottom = 16;
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detailScroll.Add(_detailWrapper);
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}
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private VisualElement BuildNavSidebar()
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@@ -81,18 +81,14 @@ namespace BaseGames.Editor.Modules
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container.Add(BuildSkillCard(skill));
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container.Add(BuildActionBar(skill, SkillFolder, _skillPane));
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container.Add(SkillModule.MakeDivider());
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var insp = new InspectorElement(skill);
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insp.style.flexGrow = 1;
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container.Add(insp);
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var insp = new InspectorElement(skill); container.Add(insp);
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}
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else if (selected is SkillSequenceSO seq)
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{
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container.Add(BuildSeqCard(seq));
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container.Add(BuildActionBar(seq, SeqFolder, _seqPane));
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container.Add(SkillModule.MakeDivider());
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var insp = new InspectorElement(seq);
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insp.style.flexGrow = 1;
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container.Add(insp);
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var insp = new InspectorElement(seq); container.Add(insp);
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}
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}
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@@ -84,18 +84,14 @@ namespace BaseGames.Editor.Modules
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container.Add(BuildStatsCard(stats));
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container.Add(BuildActionBar(stats, StatsFolder, _statsPane));
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container.Add(SkillModule.MakeDivider());
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var insp = new InspectorElement(stats);
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insp.style.flexGrow = 1;
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container.Add(insp);
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var insp = new InspectorElement(stats); container.Add(insp);
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}
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else if (selected is LootTableSO loot)
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{
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container.Add(BuildLootCard(loot));
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container.Add(BuildActionBar(loot, LootFolder, _lootPane));
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container.Add(SkillModule.MakeDivider());
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var insp = new InspectorElement(loot);
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insp.style.flexGrow = 1;
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container.Add(insp);
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var insp = new InspectorElement(loot); container.Add(insp);
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}
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}
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@@ -88,18 +88,14 @@ namespace BaseGames.Editor.Modules
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container.Add(SkillModule.MakeDivider());
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container.Add(BuildFormGrid(config));
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container.Add(SkillModule.MakeDivider());
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var insp = new InspectorElement(config);
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insp.style.flexGrow = 1;
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container.Add(insp);
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var insp = new InspectorElement(config); container.Add(insp);
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}
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else if (selected is FormSO form)
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{
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container.Add(BuildFormCard(form));
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container.Add(BuildFormActionBar(form));
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container.Add(SkillModule.MakeDivider());
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var insp = new InspectorElement(form);
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insp.style.flexGrow = 1;
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container.Add(insp);
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var insp = new InspectorElement(form); container.Add(insp);
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}
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}
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@@ -61,9 +61,7 @@ namespace BaseGames.Editor.Modules
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container.Add(MakeDivider());
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// Inspector
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var insp = new InspectorElement(_selected);
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insp.style.flexGrow = 1;
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container.Add(insp);
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var insp = new InspectorElement(_selected); container.Add(insp);
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}
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public void OnActivated() => _listPane?.Refresh();
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@@ -66,9 +66,7 @@ namespace BaseGames.Editor.Modules
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container.Add(MakeDivider());
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// Inspector
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var insp = new InspectorElement(_selected);
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insp.style.flexGrow = 1;
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container.Add(insp);
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var insp = new InspectorElement(_selected); container.Add(insp);
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}
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public void OnActivated()
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