diff --git a/Assets/_Game/Scripts/Enemies/EnemyBase.cs b/Assets/_Game/Scripts/Enemies/EnemyBase.cs index 993a1dd3..19c14e93 100644 --- a/Assets/_Game/Scripts/Enemies/EnemyBase.cs +++ b/Assets/_Game/Scripts/Enemies/EnemyBase.cs @@ -570,7 +570,7 @@ namespace BaseGames.Enemies { var ab = all[i]; if (ab == null || ab.Config == null) continue; - if (ab.Config.category != Abilities.AbilityCategory.Attack) continue; + if (ab.Config.category != BaseGames.Enemies.Abilities.AbilityCategory.Attack) continue; if (ab.Config.rangeRadius <= 0f) Debug.LogError($"[EnemyBase] 攻击招 '{ab.Config.abilityId}' 的 rangeRadius<=0," + "永远够不着玩家。请在其 EnemyAbilitySO 上配置攻击触发半径。", ab);