docs(enemy): 修正作者指南与两处注释残留的死亡层表述
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@@ -130,7 +130,7 @@ namespace BaseGames.Tests.EditMode.AI
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[Test]
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public void Fragments_Throw_WhenDifferentFragmentKindsCollide()
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{
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// 跨层撞名同样要挡:未发现层的 Locomotion 态与死亡层的 Ability 态重名。
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// 跨层撞名同样要挡:未发现层的 Locomotion 态与交战层的 Ability 态重名。
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var b = new BrainBuilder();
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AiStateFragments.Locomotion(b, "Shared", LocomotionMode.Patrol);
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Assert.Throws<System.InvalidOperationException>(
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