refactor(enemy): Appear/FacePlayer/PlayClip 参数迁入各自子类 SO

This commit is contained in:
2026-07-21 11:35:39 +08:00
parent 78c8c6dcd6
commit 6d071e83ae
9 changed files with 99 additions and 12 deletions
@@ -10,15 +10,21 @@ namespace BaseGames.Enemies.Abilities
/// </summary>
public class PlayClipAbility : EnemyAbilityBase
{
[SerializeField] private ClipTransition _clip;
private PlayClipAbilitySO _cfg;
protected override void Awake()
{
base.Awake();
_cfg = ResolveConfig<PlayClipAbilitySO>();
}
protected override IEnumerator ExecuteCoroutine()
{
Phase = AbilityRunState.Active;
if (_clip.Clip == null) yield break;
if (_cfg == null || _cfg.clip.Clip == null) yield break;
_animancer.Play(_clip);
yield return EnemyAbilityWaits.Get(_clip.Clip.length);
_animancer.Play(_cfg.clip);
yield return EnemyAbilityWaits.Get(_cfg.clip.Clip.length);
}
}
}