refactor(enemy): Appear/FacePlayer/PlayClip 参数迁入各自子类 SO

This commit is contained in:
2026-07-21 11:35:39 +08:00
parent 78c8c6dcd6
commit 6d071e83ae
9 changed files with 99 additions and 12 deletions
@@ -12,7 +12,13 @@ namespace BaseGames.Enemies.Abilities
/// </summary>
public class FacePlayerAbility : EnemyAbilityBase
{
[SerializeField] private ClipTransition _faceClip;
private FacePlayerAbilitySO _cfg;
protected override void Awake()
{
base.Awake();
_cfg = ResolveConfig<FacePlayerAbilitySO>();
}
public override bool CanUse =>
base.CanUse
@@ -33,10 +39,10 @@ namespace BaseGames.Enemies.Abilities
_enemy.FacePlayer();
if (_faceClip.Clip == null) yield break;
if (_cfg == null || _cfg.faceClip.Clip == null) yield break;
_animancer.Play(_faceClip);
yield return EnemyAbilityWaits.Get(_faceClip.Clip.length);
_animancer.Play(_cfg.faceClip);
yield return EnemyAbilityWaits.Get(_cfg.faceClip.Clip.length);
}
}
}