refactor(enemy): Appear/FacePlayer/PlayClip 参数迁入各自子类 SO
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@@ -12,7 +12,13 @@ namespace BaseGames.Enemies.Abilities
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/// </summary>
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public class FacePlayerAbility : EnemyAbilityBase
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{
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[SerializeField] private ClipTransition _faceClip;
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private FacePlayerAbilitySO _cfg;
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protected override void Awake()
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{
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base.Awake();
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_cfg = ResolveConfig<FacePlayerAbilitySO>();
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}
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public override bool CanUse =>
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base.CanUse
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@@ -33,10 +39,10 @@ namespace BaseGames.Enemies.Abilities
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_enemy.FacePlayer();
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if (_faceClip.Clip == null) yield break;
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if (_cfg == null || _cfg.faceClip.Clip == null) yield break;
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_animancer.Play(_faceClip);
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yield return EnemyAbilityWaits.Get(_faceClip.Clip.length);
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_animancer.Play(_cfg.faceClip);
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yield return EnemyAbilityWaits.Get(_cfg.faceClip.Clip.length);
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}
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}
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}
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