refactor(enemy): Appear/FacePlayer/PlayClip 参数迁入各自子类 SO
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using Animancer;
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using UnityEngine;
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namespace BaseGames.Enemies.Abilities
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{
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/// <summary>PlayClipAbility 的配置:待播放的单个动画 Clip。</summary>
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[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Play Clip Ability", fileName = "ABL_")]
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public class PlayClipAbilitySO : EnemyAbilitySO
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{
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public ClipTransition clip;
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}
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}
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