fix(enemy): 终审修复——删死代码群体警戒、修 Waypoints 到达推进、补 Locomotion 缺失报错
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -502,7 +502,7 @@ namespace BaseGames.Enemies
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_turnCoroutine = null;
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// 转身完成后恢复运动动画:Turn 覆盖了之前的 Walk/Run,
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// 上层(EnemyBase.SetAiPhase)只在阶段切换时播放一次动画,不会在此处重播。
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// 上层(EnemyLocomotion 按模式切换)只在切换时播放一次步态动画,不会在此处重播。
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ResumeMovementAnimation();
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}
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