fix(enemy): 终审修复——删死代码群体警戒、修 Waypoints 到达推进、补 Locomotion 缺失报错

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-10 14:05:56 +08:00
co-authored by Claude Opus 4.8
parent c43ca8e8b6
commit 6a34b42db0
4 changed files with 9 additions and 44 deletions
@@ -502,7 +502,7 @@ namespace BaseGames.Enemies
_turnCoroutine = null;
// 转身完成后恢复运动动画:Turn 覆盖了之前的 Walk/Run
// 上层(EnemyBase.SetAiPhase)只在阶段切换时播放一次动画,不会在此处重播。
// 上层(EnemyLocomotion 按模式切换)只在切换时播放一次步态动画,不会在此处重播。
ResumeMovementAnimation();
}