修复内容:

PlayerMovement:新增 _facingLocked 字段 + LockFacing(bool) 方法;UpdateFacing() 锁定时直接返回
WallSlideState:OnStateEnter 调用 LockFacing(true) + FlipFacing(_wallDir);OnStateExit 调用 LockFacing(false) 解锁
WallJumpState:OnStateEnter 保险性再调一次 LockFacing(false);WallJumpAway/Toward 同步写入 _inputVelocityX,确保解锁后 UpdateFacing 朝向正确(背墙跳 = 离墙方向,对墙跳 = 朝墙方向)
This commit is contained in:
2026-05-22 10:48:52 +08:00
parent 285ac46e31
commit 68d4c699ae
15 changed files with 235 additions and 418 deletions

View File

@@ -195,6 +195,18 @@ namespace BaseGames.Player
OnDamaged?.Invoke();
}
/// <summary>
/// 强制即死,无视无敌帧(危险区域、深渊等环境击杀专用)。
/// GodMode 下仍然豁免。
/// </summary>
public void Kill()
{
if (_isGodMode || !IsAlive) return;
CurrentHP = 0;
_onHPChanged?.Raise(CurrentHP);
OnDamaged?.Invoke();
}
public void FullHeal()
{
if (!IsAlive) return;