修复内容:
PlayerMovement:新增 _facingLocked 字段 + LockFacing(bool) 方法;UpdateFacing() 锁定时直接返回 WallSlideState:OnStateEnter 调用 LockFacing(true) + FlipFacing(_wallDir);OnStateExit 调用 LockFacing(false) 解锁 WallJumpState:OnStateEnter 保险性再调一次 LockFacing(false);WallJumpAway/Toward 同步写入 _inputVelocityX,确保解锁后 UpdateFacing 朝向正确(背墙跳 = 离墙方向,对墙跳 = 朝墙方向)
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@@ -18,7 +18,7 @@ MonoBehaviour:
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weaponType: 1
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groundComboSteps:
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- clip:
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_FadeDuration: 0.25
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_FadeDuration: 0
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_Speed: 1
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_Events:
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_NormalizedTimes: []
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@@ -30,13 +30,13 @@ MonoBehaviour:
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hitBoxEnter: 0
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hitBoxExit: 0.092
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comboInputOpen: 0
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comboInputClose: 1
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comboInputClose: 0.07
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cancelWindowOpen: 0
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recoveryTime: 0
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comboTimeout: 0
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comboTimeout: 0.2
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hitBoxId: ATK_Ground_1
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- clip:
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_FadeDuration: 0.25
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_FadeDuration: 0
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_Speed: 1
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_Events:
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_NormalizedTimes: []
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