修复内容:

PlayerMovement:新增 _facingLocked 字段 + LockFacing(bool) 方法;UpdateFacing() 锁定时直接返回
WallSlideState:OnStateEnter 调用 LockFacing(true) + FlipFacing(_wallDir);OnStateExit 调用 LockFacing(false) 解锁
WallJumpState:OnStateEnter 保险性再调一次 LockFacing(false);WallJumpAway/Toward 同步写入 _inputVelocityX,确保解锁后 UpdateFacing 朝向正确(背墙跳 = 离墙方向,对墙跳 = 朝墙方向)
This commit is contained in:
2026-05-22 10:48:52 +08:00
parent 285ac46e31
commit 68d4c699ae
15 changed files with 235 additions and 418 deletions

View File

@@ -18,7 +18,7 @@ MonoBehaviour:
weaponType: 1
groundComboSteps:
- clip:
_FadeDuration: 0.25
_FadeDuration: 0
_Speed: 1
_Events:
_NormalizedTimes: []
@@ -30,13 +30,13 @@ MonoBehaviour:
hitBoxEnter: 0
hitBoxExit: 0.092
comboInputOpen: 0
comboInputClose: 1
comboInputClose: 0.07
cancelWindowOpen: 0
recoveryTime: 0
comboTimeout: 0
comboTimeout: 0.2
hitBoxId: ATK_Ground_1
- clip:
_FadeDuration: 0.25
_FadeDuration: 0
_Speed: 1
_Events:
_NormalizedTimes: []