refactor(enemy): ContactChase 参数迁入 ContactChaseAbilitySO(子类)
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
using Animancer;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BaseGames.Enemies.Abilities
|
||||
{
|
||||
/// <summary>ContactChaseAbility 的配置:起手/循环/收招动画 + 冲刺速度。</summary>
|
||||
[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Contact Chase Ability", fileName = "ABL_")]
|
||||
public class ContactChaseAbilitySO : EnemyAbilitySO
|
||||
{
|
||||
[Header("动画(起手 / 循环 / 收招)")]
|
||||
public ClipTransition startClip; // Skill_Start:张口(一次性)
|
||||
public ClipTransition loopClip; // Skill_Loop:快速爬行追击(循环)
|
||||
public ClipTransition endClip; // Skill_End:收招(一次性)
|
||||
|
||||
[Header("冲刺")]
|
||||
[Tooltip("冲刺速度;<=0 时回退用 EnemyStatsSO.RunSpeed(追击速度)")]
|
||||
public float dashSpeed = 0f;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ffa0a2f8565d1ea4395d219f41ae4226
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user