refactor(enemy): BossResource 去掉自动放招,触发权交回 AI 图

满值时由 BossResource 直接调 UseBossSkill 是绕过决策层执行,
违反「AI 只决策、能力负责实现」。现在只维护数值并暴露 IsFull,
AI 图挂 When(x => x.Boss.ResourceFull) 边进专属招态。
顺带解除对即将删除的 BossSkillSO 的依赖。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-30 16:13:51 +08:00
co-authored by Claude Opus 5
parent 02c3a764a5
commit 635ab69bb6
2 changed files with 7 additions and 35 deletions
@@ -5,6 +5,10 @@ namespace BaseGames.Boss
/// <summary>
/// Boss 自身资源(如愤怒值)的配置 ScriptableObject。
/// </summary>
/// <remarks>
/// 资源满值不再由本组件自动放招——那是绕过决策层直接执行,违反「AI 只决策、能力负责实现」。
/// 现在的形态是:本组件只维护数值,AI 图挂一条 When(x => x.Boss.ResourceFull) 边进专属招态。
/// </remarks>
[CreateAssetMenu(menuName = "BaseGames/Boss/ResourceConfig")]
public class BossResourceConfigSO : ScriptableObject
{
@@ -17,10 +21,5 @@ namespace BaseGames.Boss
public float passiveRate;
public float onTakeDamageGain;
public float onSkillUseGain;
[Header("满值效果")]
public bool autoTriggerOnFull;
public BossSkillSO fullTriggerSkill;
public float resetValueAfterTrigger;
}
}