refactor(enemy): BossResource 去掉自动放招,触发权交回 AI 图
满值时由 BossResource 直接调 UseBossSkill 是绕过决策层执行, 违反「AI 只决策、能力负责实现」。现在只维护数值并暴露 IsFull, AI 图挂 When(x => x.Boss.ResourceFull) 边进专属招态。 顺带解除对即将删除的 BossSkillSO 的依赖。 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -5,6 +5,10 @@ namespace BaseGames.Boss
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/// <summary>
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/// Boss 自身资源(如愤怒值)的配置 ScriptableObject。
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/// </summary>
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/// <remarks>
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/// 资源满值不再由本组件自动放招——那是绕过决策层直接执行,违反「AI 只决策、能力负责实现」。
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/// 现在的形态是:本组件只维护数值,AI 图挂一条 When(x => x.Boss.ResourceFull) 边进专属招态。
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/// </remarks>
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[CreateAssetMenu(menuName = "BaseGames/Boss/ResourceConfig")]
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public class BossResourceConfigSO : ScriptableObject
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{
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@@ -17,10 +21,5 @@ namespace BaseGames.Boss
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public float passiveRate;
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public float onTakeDamageGain;
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public float onSkillUseGain;
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[Header("满值效果")]
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public bool autoTriggerOnFull;
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public BossSkillSO fullTriggerSkill;
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public float resetValueAfterTrigger;
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}
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}
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