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feat(scaffold): ChaoFeng(Boss) 撞墙检测层默认 Platform+Wall 补齐 Boss——脚手架 PlaceChaoFeng 加 _wallMask=Platform+Wall;prefab 同步直接设值 (原 Nothing,_wallCheckDist=0.2>0 会触发 Awake 撞墙未配报错)。至此 E001-E006+ ChaoFeng 全部配好 _wallMask。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> @
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@@ -1201,6 +1201,7 @@ namespace BaseGames.Editor
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AssignLayerMask(movement, "_groundMask",
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new[] { "Platform", "OneWayPlatform", "MovingOneWayPlatform", "MidHeightOneWayPlatform" },
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report);
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AssignLayerMask(movement, "_wallMask", new[] { "Platform", "Wall" }, report); // 撞墙判定层(策划可调)
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// 收集 BossSkillSO 并赋给执行器(计划技能集)
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var skillAssets = new System.Collections.Generic.List<Object>();
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