feat(scaffold): ChaoFeng(Boss) 撞墙检测层默认 Platform+Wall

补齐 Boss——脚手架 PlaceChaoFeng 加 _wallMask=Platform+Wall;prefab 同步直接设值
(原 Nothing,_wallCheckDist=0.2>0 会触发 Awake 撞墙未配报错)。至此 E001-E006+
ChaoFeng 全部配好 _wallMask。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@
This commit is contained in:
2026-07-20 10:49:39 +08:00
parent ba4a07e96d
commit 61ca84365d
2 changed files with 26 additions and 9 deletions
@@ -1201,6 +1201,7 @@ namespace BaseGames.Editor
AssignLayerMask(movement, "_groundMask",
new[] { "Platform", "OneWayPlatform", "MovingOneWayPlatform", "MidHeightOneWayPlatform" },
report);
AssignLayerMask(movement, "_wallMask", new[] { "Platform", "Wall" }, report); // 撞墙判定层(策划可调)
// 收集 BossSkillSO 并赋给执行器(计划技能集)
var skillAssets = new System.Collections.Generic.List<Object>();