feat: Enhance scene transition management and HUD scaffolding
- Added RequestTransition method to ISceneService for direct scene transition requests without needing Inspector SO references. - Updated DoorTransition and RoomTransition to utilize the new RequestTransition method via ServiceLocator. - Introduced SceneFadeController to manage scene fade effects during transitions, with event channel integration for fade requests. - Created HUDScaffoldWizard to automate HUD Canvas setup, including various UI elements and event channel bindings. - Updated assembly definitions to include necessary dependencies for new UI components. - Added Streaming assets for budget configuration to optimize scene loading and memory management.
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@@ -35,7 +35,8 @@
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"BaseGames.EventChain",
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"BaseGames.VFX",
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"BaseGames.Localization",
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"Unity.InputSystem"
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"Unity.InputSystem",
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"Unity.TextMeshPro"
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],
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"includePlatforms": [
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"Editor"
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