feat: Enhance scene transition management and HUD scaffolding

- Added RequestTransition method to ISceneService for direct scene transition requests without needing Inspector SO references.
- Updated DoorTransition and RoomTransition to utilize the new RequestTransition method via ServiceLocator.
- Introduced SceneFadeController to manage scene fade effects during transitions, with event channel integration for fade requests.
- Created HUDScaffoldWizard to automate HUD Canvas setup, including various UI elements and event channel bindings.
- Updated assembly definitions to include necessary dependencies for new UI components.
- Added Streaming assets for budget configuration to optimize scene loading and memory management.
This commit is contained in:
2026-06-03 08:08:27 +08:00
parent d27ae9407d
commit 613f2a4d13
15 changed files with 1285 additions and 64 deletions

View File

@@ -35,7 +35,8 @@
"BaseGames.EventChain",
"BaseGames.VFX",
"BaseGames.Localization",
"Unity.InputSystem"
"Unity.InputSystem",
"Unity.TextMeshPro"
],
"includePlatforms": [
"Editor"