完整启动流程
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@@ -24,6 +24,10 @@ namespace BaseGames.Editor
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/// · EnemyProjectile ↔ Ground → 应碰撞(敌人投射物命中地形)
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/// · PlayerHitBox ↔ PlayerHurtBox → 应忽略(玩家不自伤)
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/// · PlayerProjectile ↔ EnemyProjectile → 应忽略(子弹不互相碰撞,Clash 系统单独处理)
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/// · HazardHitBox ↔ PlayerHurtBox → 应碰撞(环境危险伤害玩家)
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/// · HazardHitBox ↔ EnemyHurtBox → 应碰撞(环境危险伤害敌人,阵营中立)
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/// · HazardHitBox ↔ PlayerHitBox → 应忽略(环境不触发拼刀)
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/// · HazardHitBox ↔ EnemyHitBox → 应忽略(环境不触发拼刀)
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/// </summary>
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public static class Physics2DLayerReport
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{
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@@ -43,6 +47,10 @@ namespace BaseGames.Editor
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new("EnemyProjectile", "Ground", true, "敌人投射物命中地形"),
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new("PlayerHitBox", "PlayerHurtBox", false, "玩家不自伤"),
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new("PlayerProjectile", "EnemyProjectile", false, "子弹不互相碰撞(Clash 系统单独处理)"),
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new("HazardHitBox", "PlayerHurtBox", true, "环境危险伤害玩家"),
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new("HazardHitBox", "EnemyHurtBox", true, "环境危险伤害敌人(阵营中立)"),
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new("HazardHitBox", "PlayerHitBox", false, "环境不触发拼刀"),
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new("HazardHitBox", "EnemyHitBox", false, "环境不触发拼刀"),
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};
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// ─────────────────────────────────────────────────────────────────────
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