完整启动流程
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@@ -69,6 +69,18 @@ namespace BaseGames.Editor
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CreateAsset<VoidEventChannelSO> ("UI", "EVT_MapOpen");
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CreateAsset<ColorblindModeEventChannelSO> ("UI", "EVT_ColorblindMode");
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// ── 启动流程 / Splash ─────────────────────────────────────────────
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CreateAsset<VoidEventChannelSO> ("UI/Splash", "EVT_SplashStartRequest");
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CreateAsset<VoidEventChannelSO> ("UI/Splash", "EVT_SplashComplete");
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// ── 启动流程 / Loading 画面 ───────────────────────────────────────
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CreateAsset<VoidEventChannelSO> ("UI/Loading", "EVT_LoadingStarted");
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CreateAsset<VoidEventChannelSO> ("UI/Loading", "EVT_LoadingComplete");
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CreateAsset<FloatEventChannelSO> ("UI/Loading", "EVT_LoadingProgressUpdated");
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// ── 启动流程 / 主菜单 ─────────────────────────────────────────────
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CreateAsset<IntEventChannelSO> ("UI/MainMenu", "EVT_SlotConfirmed");
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// ── World ─────────────────────────────────────────────────────────
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CreateAsset<StringEventChannelSO> ("World", "EVT_SavePointActivated");
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CreateAsset<VoidEventChannelSO> ("World", "EVT_CheckpointReached");
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