完整启动流程

This commit is contained in:
2026-05-19 23:20:44 +08:00
parent d0a1112737
commit 5fd981f5b9
22 changed files with 1938 additions and 14 deletions

View File

@@ -51,7 +51,25 @@ namespace BaseGames.Combat
gameObject.layer = (ownerLayer == playerLayer) ? playerProjLayer : enemyProjLayer;
}
/// <summary>子类在此设定初速度或附加初始化逻辑。</summary>
/// <summary>
/// 弹反:将投射物阵营从 EnemyProjectile 切换为 PlayerProjectile。
/// 反转飞行方向,并重置 HitBox 命中记录使其能够命中新目标(敌人)。
/// 由 HurtBox.ReceiveDamage() 在弹反成功后调用。
/// </summary>
public virtual void ReflectAsPlayerProjectile()
{
int playerProjLayer = LayerMask.NameToLayer("PlayerProjectile");
if (playerProjLayer < 0) return;
gameObject.layer = playerProjLayer;
Direction = -Direction;
_rb.velocity = -_rb.velocity;
// 重置 HitBox 命中记录,确保反射后可命中新目标
_hitBox.Deactivate();
_hitBox.Activate(_config?.DamageSource);
}
protected virtual void OnInitialized() { }
protected virtual void Update()