完整启动流程

This commit is contained in:
2026-05-19 23:20:44 +08:00
parent d0a1112737
commit 5fd981f5b9
22 changed files with 1938 additions and 14 deletions

View File

@@ -49,6 +49,9 @@ namespace BaseGames.Combat
/// <summary>命中确认委托PlayerCombat / EnemyCombat 订阅)。</summary>
public event System.Action<DamageInfo> OnHitConfirmed;
// 宿主投射物缓存Activate 时填入DamageInfo.SourceProjectile 写入用)
private Projectile _ownerProjectile;
/// <summary>
/// 激活 HitBox。source/attacker 均可选,未传则使用 Inspector 默认值。
/// ⚠️ 不存在 Activate(float duration) 重载。
@@ -86,6 +89,8 @@ namespace BaseGames.Combat
Debug.LogWarning($"[HitBox] {name}: Collider2D.isTrigger 应为 true。", this);
// 缓存 IClashServiceOnTriggerEnter2D 为物理热路径,避免每次调用 Dictionary 查找
_clashService = ServiceLocator.GetOrDefault<IClashService>();
// 缓存宿主投射物(仅 Projectile GameObject 上挂载的 HitBox 非 null
_ownerProjectile = GetComponent<Projectile>();
}
private void OnDisable()
@@ -124,7 +129,8 @@ namespace BaseGames.Combat
_currentSource,
knockDir,
_attackerTransform.position,
_attackerTransform.gameObject.layer);
_attackerTransform.gameObject.layer,
_ownerProjectile);
// ① 拼刀检测:当前 HitBox 携带 CanClash 标记,且碰到对立阵营的 HitBox 层
int otherLayer = other.gameObject.layer;