feat: Enhance CameraZoneMigrationTool with rectilinear polygon reconstruction and fallback handling
- Implemented a new method for reconstructing rectilinear polygons from trigger points. - Added a fallback mechanism using nearest neighbor ordering and 2-opt optimization for irregular shapes. - Updated point sorting to ensure counter-clockwise orientation for polygon colliders. fix: Suppress validation warnings during batch enemy placement in SceneObjectPlacerTool - Introduced a static property in EnemyBase to suppress validation warnings during editor object placement. - Updated SceneObjectPlacerTool to utilize this property when creating enemy game objects. refactor: Clean up OnValidate method in EnemyBase to respect suppression flag - Modified OnValidate to check for the suppression flag before logging warnings about missing configurations.
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@@ -710,8 +710,12 @@ namespace BaseGames.Enemies
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}
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#if UNITY_EDITOR
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/// <summary>Set to true during batch editor placement to suppress mid-wiring OnValidate warnings.</summary>
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public static bool SuppressValidationWarnings { get; set; }
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protected virtual void OnValidate()
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{
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if (SuppressValidationWarnings) return;
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if (_statsSO == null)
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Debug.LogWarning($"[EnemyBase] {gameObject.name} 缺少 EnemyStatsSO 配置(运行时会 NullRef)。", this);
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if (_stats == null)
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