perf(ai): AiRuntime 热路径去装箱/弱表一次注册 + 补 OnExit/Entry OnEnter 测试
This commit is contained in:
@@ -31,6 +31,8 @@ namespace BaseGames.AI
|
||||
|
||||
void EnterInitial()
|
||||
{
|
||||
_byContext.Remove(_ctx); // 幂等:避免同一 ctx 重复键异常
|
||||
_byContext.Add(_ctx, this);
|
||||
_current = _graph.GetState(_graph.EntryState);
|
||||
_timeInState = 0f;
|
||||
_current.OnEnter?.Invoke(_ctx);
|
||||
@@ -44,9 +46,6 @@ namespace BaseGames.AI
|
||||
|
||||
public void Tick(float dt)
|
||||
{
|
||||
_byContext.Remove(_ctx);
|
||||
_byContext.Add(_ctx, this);
|
||||
|
||||
// IsControllable 让位门:受击/硬直/击飞时挂起,不推进决策也不跑 Tick。
|
||||
if (!_ctx.Vitals.IsControllable)
|
||||
{
|
||||
@@ -66,13 +65,21 @@ namespace BaseGames.AI
|
||||
bool TryTransition()
|
||||
{
|
||||
// 全局/父层转换优先(本任务只评估条件型;事件型在 Task 6 处理)
|
||||
foreach (var t in _graph.GlobalTransitions)
|
||||
var globals = _graph.GlobalTransitions;
|
||||
for (int i = 0; i < globals.Count; i++)
|
||||
{
|
||||
var t = globals[i];
|
||||
if (!t.IsEvent && t.Condition(_ctx))
|
||||
return Switch(t);
|
||||
}
|
||||
|
||||
foreach (var t in _current.Transitions)
|
||||
var locals = _current.Transitions;
|
||||
for (int i = 0; i < locals.Count; i++)
|
||||
{
|
||||
var t = locals[i];
|
||||
if (!t.IsEvent && t.Condition(_ctx))
|
||||
return Switch(t);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user