Refactor code structure for improved readability and maintainability

This commit is contained in:
2026-05-26 13:04:38 +08:00
parent f74d7f1877
commit 5a0f1548ea
53 changed files with 4853 additions and 163 deletions

View File

@@ -0,0 +1,24 @@
using System.Collections;
using Animancer;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
/// <summary>
/// 播放单个动画 Clip 并等待完成后退出(无副作用)。
/// 可复用于任何需要"播一段动画即完成"的能力(如出场激活、台词演出等)。
/// </summary>
public class PlayClipAbility : EnemyAbilityBase
{
[SerializeField] private ClipTransition _clip;
protected override IEnumerator ExecuteCoroutine()
{
Phase = AbilityRunState.Active;
if (_clip.Clip == null) yield break;
_animancer.Play(_clip);
yield return EnemyAbilityWaits.Get(_clip.Clip.length);
}
}
}