Refactor ability types and update tags
- Updated AbilityTypeDrawer to replace "Dive" with "DownDash" in the movement abilities section. - Modified GMToolWindow to reflect the change from "Dive" to "DownDash" in the ability list. - Changed AbilityType enum to rename "Dive" to "DownDash" with updated description. - Adjusted AllMovement mask in AbilityType to include "DownDash" instead of "Dive". - Corrected tag from "OneWayPlatforms" to "OneWayPlatform" in TagManager settings.
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@@ -11,7 +11,7 @@ namespace BaseGames.Editor
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/// 将枚举按能力类别分组,以可读的复选框网格呈现,替代默认的 MaskField。
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///
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/// 分组:
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/// 移动能力 — WallCling / WallJump / Dash / AirDash / DoubleJump / SuperJump / Swim / Dive
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/// 移动能力 — WallCling / WallJump / Dash / AirDash / DoubleJump / SuperJump / Swim / DownDash
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/// 法术能力 — Spell1 / Spell2 / Spell3
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/// 形态能力 — SpiritForm / SpiritDash
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/// 战斗能力 — Parry / ChargeAttack / DownSlash
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@@ -33,7 +33,7 @@ namespace BaseGames.Editor
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(AbilityType.DoubleJump, "二段跳"),
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(AbilityType.SuperJump, "超级跳"),
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(AbilityType.Swim, "游泳"),
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(AbilityType.Dive, "下劈"),
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(AbilityType.DownDash, "下冲刺"),
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}),
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("法术能力", new[]
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{
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