Refactor ability types and update tags
- Updated AbilityTypeDrawer to replace "Dive" with "DownDash" in the movement abilities section. - Modified GMToolWindow to reflect the change from "Dive" to "DownDash" in the ability list. - Changed AbilityType enum to rename "Dive" to "DownDash" with updated description. - Adjusted AllMovement mask in AbilityType to include "DownDash" instead of "Dive". - Corrected tag from "OneWayPlatforms" to "OneWayPlatform" in TagManager settings.
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@@ -11,7 +11,7 @@ namespace BaseGames.Editor
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/// 将枚举按能力类别分组,以可读的复选框网格呈现,替代默认的 MaskField。
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///
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/// 分组:
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/// 移动能力 — WallCling / WallJump / Dash / AirDash / DoubleJump / SuperJump / Swim / Dive
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/// 移动能力 — WallCling / WallJump / Dash / AirDash / DoubleJump / SuperJump / Swim / DownDash
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/// 法术能力 — Spell1 / Spell2 / Spell3
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/// 形态能力 — SpiritForm / SpiritDash
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/// 战斗能力 — Parry / ChargeAttack / DownSlash
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@@ -33,7 +33,7 @@ namespace BaseGames.Editor
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(AbilityType.DoubleJump, "二段跳"),
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(AbilityType.SuperJump, "超级跳"),
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(AbilityType.Swim, "游泳"),
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(AbilityType.Dive, "下劈"),
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(AbilityType.DownDash, "下冲刺"),
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}),
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("法术能力", new[]
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{
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@@ -47,7 +47,7 @@ namespace BaseGames.Editor
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AbilityType.WallCling, AbilityType.WallJump,
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AbilityType.Dash, AbilityType.Dash,
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AbilityType.DoubleJump, AbilityType.SuperJump,
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AbilityType.Swim, AbilityType.Dive,
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AbilityType.Swim, AbilityType.DownDash,
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}),
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("法术能力", new[] { AbilityType.Spell1, AbilityType.Spell2, AbilityType.Spell3 }),
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("灵魄形态", new[] { AbilityType.SpiritForm, AbilityType.SpiritDash }),
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@@ -458,7 +458,7 @@ namespace BaseGames.Editor
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AbilityType.DoubleJump => "二段跳",
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AbilityType.SuperJump => "超级跳",
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AbilityType.Swim => "游泳",
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AbilityType.Dive => "下劈",
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AbilityType.DownDash => "下冲刺",
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AbilityType.Spell1 => "法术槽 1",
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AbilityType.Spell2 => "法术槽 2",
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AbilityType.Spell3 => "法术槽 3",
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@@ -19,7 +19,7 @@ namespace BaseGames.Player
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DoubleJump = 1u << 4, // 二段跳
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SuperJump = 1u << 5, // 超级跳(聚气跳)
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Swim = 1u << 6, // 游泳(液体中自由移动)
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Dive = 1u << 7, // 下劈(空中下突)
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DownDash = 1u << 7, // 向下冲刺(空中下+冲刺)
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// ── 法术能力 ──────────────────────────────────────────────────────
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Spell1 = 1u << 8, // 法术槽 1(策划自定义)
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@@ -48,7 +48,7 @@ namespace BaseGames.Player
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InvincibleDash = 1u << 18,
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// ── 组合掩码 ─────────────────────────────────────────────────────────
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AllMovement = WallCling | WallJump | Dash | DoubleJump | SuperJump | Swim | Dive | InvincibleDash,
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AllMovement = WallCling | WallJump | Dash | DoubleJump | SuperJump | Swim | DownDash | InvincibleDash,
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AllSpells = Spell1 | Spell2 | Spell3,
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AllSpirit = SpiritForm | SpiritDash,
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}
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