From 4a80a11ab59bdd7ad79378c73029d5fc70b08cb0 Mon Sep 17 00:00:00 2001 From: Joywayer Date: Thu, 23 Jul 2026 17:22:11 +0800 Subject: [PATCH] =?UTF-8?q?fix(enemy):=20=E6=94=B9=E9=81=93=E5=88=B0?= =?UTF-8?q?=E6=9C=80=E8=BF=91=E5=8F=AF=E8=BE=BE=E7=82=B9=E6=97=B6=E5=90=8C?= =?UTF-8?q?=E6=AD=A5=E9=98=B2=E6=8A=96=E8=AE=B0=E8=B4=A6,=E9=81=BF?= =?UTF-8?q?=E5=85=8D=E4=B8=8B=E6=AC=A1=20RequestMoveTo=20=E8=A2=AB?= =?UTF-8?q?=E8=AF=AF=E5=90=9E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/_Game/Scripts/Enemies/Navigation/EnemyNavAgent.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/_Game/Scripts/Enemies/Navigation/EnemyNavAgent.cs b/Assets/_Game/Scripts/Enemies/Navigation/EnemyNavAgent.cs index 9c9bb2b1..64870527 100644 --- a/Assets/_Game/Scripts/Enemies/Navigation/EnemyNavAgent.cs +++ b/Assets/_Game/Scripts/Enemies/Navigation/EnemyNavAgent.cs @@ -363,6 +363,10 @@ namespace BaseGames.Enemies.Navigation { _redirectedToClosest = true; ResetStuckWindow(); + // 同步防抖记账:改道等价于把当前寻路目标换成 closest,避免 _lastPathGoal/_lastPathTime + // 停留在原(受阻)目标,导致下一次对新目标的 RequestMoveTo 被防抖误吞。 + _lastPathGoal = closest; + _lastPathTime = Time.time; _navAgent.UpdatePath(closest); // 走向最近可达点 return; }