feat: Implement DownDash ability and related systems

- Added DownDash ability with cooldown and speed configuration.
- Introduced DownDashState to handle down dashing mechanics, including gravity manipulation and animation playback.
- Updated PlayerMovement to support DownDash functionality.
- Enhanced PlayerStats to manage spring charge consumption and healing.
- Modified PlayerCombat and WeaponHitBoxInstance to support new hit confirmation events.
- Updated AbilityType to include new form types for character abilities.
- Improved Gizmos for better visualization of enemy detection and attack ranges.
- Added feedback systems for form switching in PlayerFeedback and IFeedbackPlayer.
- Refactored combat and movement states to accommodate new abilities and ensure smooth transitions.
This commit is contained in:
2026-05-22 00:09:50 +08:00
parent 534de11e5d
commit 47bdc67cdf
27 changed files with 443 additions and 129 deletions

View File

@@ -350,6 +350,7 @@ namespace BaseGames.Player.States
_states[typeof(FallState)] = new FallState(this);
_states[typeof(AttackState)] = new AttackState(this);
_states[typeof(DashState)] = new DashState(this);
_states[typeof(DownDashState)] = new DownDashState(this);
_states[typeof(WallSlideState)] = new WallSlideState(this);
_states[typeof(WallJumpState)] = new WallJumpState(this);
_states[typeof(AirAttackState)] = new AirAttackState(this);