feat: Implement DownDash ability and related systems

- Added DownDash ability with cooldown and speed configuration.
- Introduced DownDashState to handle down dashing mechanics, including gravity manipulation and animation playback.
- Updated PlayerMovement to support DownDash functionality.
- Enhanced PlayerStats to manage spring charge consumption and healing.
- Modified PlayerCombat and WeaponHitBoxInstance to support new hit confirmation events.
- Updated AbilityType to include new form types for character abilities.
- Improved Gizmos for better visualization of enemy detection and attack ranges.
- Added feedback systems for form switching in PlayerFeedback and IFeedbackPlayer.
- Refactored combat and movement states to accommodate new abilities and ensure smooth transitions.
This commit is contained in:
2026-05-22 00:09:50 +08:00
parent 534de11e5d
commit 47bdc67cdf
27 changed files with 443 additions and 129 deletions

View File

@@ -29,6 +29,9 @@ namespace BaseGames.Player.States
/// <summary>重置冲刺次数(落地或 Pogo 时由 IdleState/RunState/DownAttackState 调用)。</summary>
public void ResetDashCharge() => _dashChargeUsed = false;
/// <summary>消耗空中冲刺次数DownDashState 进入时调用,与普通空中冲刺共享次数上限)。</summary>
public void ConsumeAirDashCharge() => _dashChargeUsed = true;
/// <summary>
/// 无敌帧是否已冷却,即本次冲刺可以获得无敌。
/// </summary>