feat: Implement DownDash ability and related systems

- Added DownDash ability with cooldown and speed configuration.
- Introduced DownDashState to handle down dashing mechanics, including gravity manipulation and animation playback.
- Updated PlayerMovement to support DownDash functionality.
- Enhanced PlayerStats to manage spring charge consumption and healing.
- Modified PlayerCombat and WeaponHitBoxInstance to support new hit confirmation events.
- Updated AbilityType to include new form types for character abilities.
- Improved Gizmos for better visualization of enemy detection and attack ranges.
- Added feedback systems for form switching in PlayerFeedback and IFeedbackPlayer.
- Refactored combat and movement states to accommodate new abilities and ensure smooth transitions.
This commit is contained in:
2026-05-22 00:09:50 +08:00
parent 534de11e5d
commit 47bdc67cdf
27 changed files with 443 additions and 129 deletions

View File

@@ -54,6 +54,12 @@ namespace BaseGames.Player
[Tooltip("无敌的独立冷却。CD 内再次冲刺不会获得无敌帧,防止连冲变相持续无敌(推荐 0.9s)。")]
public float DashInvincibilityCooldown = 0.9f;
[Header("下冲刺")]
[Tooltip("向下冲刺速度(单位/秒)。推荐 22快速向下穿透空间。")]
public float DownDashSpeed = 22f;
[Tooltip("向下冲刺持续时长(秒)。推荐 0.25s。")]
public float DownDashDuration = 0.25f;
[Header("抓墙 / 壁滑")]
[Tooltip("受限抓墙时(高于 wallGrabY的下滑速度单位/秒)。推荐 2。")]
public float WallSlideSpeed = 2f;