feat: Implement DownDash ability and related systems
- Added DownDash ability with cooldown and speed configuration. - Introduced DownDashState to handle down dashing mechanics, including gravity manipulation and animation playback. - Updated PlayerMovement to support DownDash functionality. - Enhanced PlayerStats to manage spring charge consumption and healing. - Modified PlayerCombat and WeaponHitBoxInstance to support new hit confirmation events. - Updated AbilityType to include new form types for character abilities. - Improved Gizmos for better visualization of enemy detection and attack ranges. - Added feedback systems for form switching in PlayerFeedback and IFeedbackPlayer. - Refactored combat and movement states to accommodate new abilities and ensure smooth transitions.
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@@ -33,6 +33,10 @@ namespace BaseGames.Player
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[Header("弹簧")]
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public AnimationClip UseSpring;
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[Header("下冲刺")]
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[Tooltip("向下冲刺动画。留空则复用 Fall 动画。")]
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public AnimationClip DownDash;
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[Header("弹反")]
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public AnimationClip ParryStart;
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public AnimationClip ParrySuccess;
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