feat: Implement DownDash ability and related systems

- Added DownDash ability with cooldown and speed configuration.
- Introduced DownDashState to handle down dashing mechanics, including gravity manipulation and animation playback.
- Updated PlayerMovement to support DownDash functionality.
- Enhanced PlayerStats to manage spring charge consumption and healing.
- Modified PlayerCombat and WeaponHitBoxInstance to support new hit confirmation events.
- Updated AbilityType to include new form types for character abilities.
- Improved Gizmos for better visualization of enemy detection and attack ranges.
- Added feedback systems for form switching in PlayerFeedback and IFeedbackPlayer.
- Refactored combat and movement states to accommodate new abilities and ensure smooth transitions.
This commit is contained in:
2026-05-22 00:09:50 +08:00
parent 534de11e5d
commit 47bdc67cdf
27 changed files with 443 additions and 129 deletions

View File

@@ -13,6 +13,11 @@ namespace BaseGames.Player
[Header("形态列表 (forms[0]=Sky, forms[1]=Earth, forms[2]=Death)")]
public FormSO[] forms;
[Header("切换冷却")]
[Tooltip("形态切换冷却时长。CD 内重复按键不生效。推荐 0.5。")]
[Min(0f)]
public float SwitchCooldown = 0.5f;
/// <summary>按形态类型查找对应 FormSO找不到返回 null。</summary>
public FormSO GetFormByType(FormType type)
{