修复编译错误

This commit is contained in:
2026-05-12 21:50:49 +08:00
parent 2b2a74da42
commit 458f344e83
28 changed files with 122 additions and 54 deletions

View File

@@ -235,6 +235,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Spell"",
""type"": ""Button"",
""id"": ""7fa3801f-a2db-4ea0-a8f4-2ed90f7ecd8f"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@@ -556,6 +565,17 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""d10abe98-84d1-4c7f-a6d2-5f1919026dd5"",
""path"": """",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Spell"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
@@ -804,6 +824,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
m_Gameplay_SpiritSkill2 = m_Gameplay.FindAction("SpiritSkill2", throwIfNotFound: true);
m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true);
m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true);
m_Gameplay_Spell = m_Gameplay.FindAction("Spell", throwIfNotFound: true);
// UI
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
@@ -908,6 +929,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
private readonly InputAction m_Gameplay_SpiritSkill2;
private readonly InputAction m_Gameplay_Interact;
private readonly InputAction m_Gameplay_Pause;
private readonly InputAction m_Gameplay_Spell;
/// <summary>
/// Provides access to input actions defined in input action map "Gameplay".
/// </summary>
@@ -984,6 +1006,10 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
/// </summary>
public InputAction @Pause => m_Wrapper.m_Gameplay_Pause;
/// <summary>
/// Provides access to the underlying input action "Gameplay/Spell".
/// </summary>
public InputAction @Spell => m_Wrapper.m_Gameplay_Spell;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
@@ -1057,6 +1083,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
@Spell.started += instance.OnSpell;
@Spell.performed += instance.OnSpell;
@Spell.canceled += instance.OnSpell;
}
/// <summary>
@@ -1116,6 +1145,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
@Pause.started -= instance.OnPause;
@Pause.performed -= instance.OnPause;
@Pause.canceled -= instance.OnPause;
@Spell.started -= instance.OnSpell;
@Spell.performed -= instance.OnSpell;
@Spell.canceled -= instance.OnSpell;
}
/// <summary>
@@ -1434,6 +1466,13 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnPause(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Spell" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnSpell(InputAction.CallbackContext context);
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.