修复编译错误
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@@ -19,8 +19,10 @@ namespace BaseGames.World.Liquid
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[SerializeField] private string _zoneId;
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[Header("伤害(Water 类型专用;Acid/Lava 由子节点 HazardZone 处理)")]
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#pragma warning disable CS0414
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[SerializeField] private bool _dealsDrowningDamage = false;
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[SerializeField] private float _drowningDamagePerSecond = 5f;
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#pragma warning restore CS0414
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[Header("物理配置")]
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[SerializeField] private LiquidPhysicsConfigSO _physicsConfig;
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