修复编译错误

This commit is contained in:
2026-05-12 21:50:49 +08:00
parent 2b2a74da42
commit 458f344e83
28 changed files with 122 additions and 54 deletions

View File

@@ -8,7 +8,9 @@ namespace BaseGames.World
/// </summary>
public class DestructibleTile : MonoBehaviour, IDamageable
{
#pragma warning disable CS0414
[SerializeField] private int _maxHP = 1;
#pragma warning restore CS0414
[SerializeField] private string _destructedId;
/// <summary>
/// ScriptableObject 注入(非静态 Instance

View File

@@ -13,7 +13,9 @@ namespace BaseGames.World
[SerializeField] private bool _isInstantKill = true;
[SerializeField] private int _damage = 9999;
#pragma warning disable CS0414
[SerializeField] private RespawnType _respawnType = RespawnType.AtLastSavePoint;
#pragma warning restore CS0414
private void OnTriggerEnter2D(Collider2D other)
{

View File

@@ -19,8 +19,10 @@ namespace BaseGames.World.Liquid
[SerializeField] private string _zoneId;
[Header("伤害Water 类型专用Acid/Lava 由子节点 HazardZone 处理)")]
#pragma warning disable CS0414
[SerializeField] private bool _dealsDrowningDamage = false;
[SerializeField] private float _drowningDamagePerSecond = 5f;
#pragma warning restore CS0414
[Header("物理配置")]
[SerializeField] private LiquidPhysicsConfigSO _physicsConfig;