修复编译错误

This commit is contained in:
2026-05-12 21:50:49 +08:00
parent 2b2a74da42
commit 458f344e83
28 changed files with 122 additions and 54 deletions

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@@ -1,3 +1,5 @@
using BaseGames.Core.Events;
namespace BaseGames.Core
{
/// <summary>

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@@ -0,0 +1,20 @@
namespace BaseGames.Core.Events
{
/// <summary>
/// 奖励接收目标接口(架构 22_QuestChallengeModule §4
/// 由 <see cref="RewardSO.Apply"/> 调用,解除 BaseGames.Quest 对 BaseGames.Player 的直接依赖。
/// PlayerStats 实现此接口QuestManager 持有 IRewardTarget 引用。
/// 能力类型以 uint 位掩码传递(与 Player.AbilityType : uint 一致),避免跨程序集枚举引用。
/// </summary>
public interface IRewardTarget
{
/// <summary>增加 Geo货币。</summary>
void AddGeo(int amount);
/// <summary>增加灵魂力量上限。</summary>
void AddSoulPower(int amount);
/// <summary>解锁指定能力abilityFlag 为 AbilityType 的 uint 位掩码值)。</summary>
void UnlockAbilityFlag(uint abilityFlag);
}
}

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@@ -0,0 +1,11 @@
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@@ -27,6 +27,7 @@ namespace BaseGames.Core.Save
private SaveData _current;
private int _currentSlot = 0;
public int CurrentSlot => _currentSlot;
public SaveData Data => _current;
public string LastCheckpointScene { get; private set; }
public string LastCheckpointSpawnId { get; private set; }