refactor(enemy): E001 AI 迁移为配方资产,退役定制脚本

用 EnemyAiRecipeWizard 建 ENM_E001_Ai.asset,配置未发现层
DisguiseThenPatrol + 交战层 RushEngagement(e001_chase, Committed);
TestRoomA 场景 EnemyAiBrain 改绑 _recipe,_definitionId 清空;
删除 E001CaoZhiAi.cs;SceneObjectPlacerTool 的 E001 挂载分支与其余
AI(BrainGraph) 提示文案统一改为指向配方向导路径。
This commit is contained in:
2026-07-29 15:38:44 +08:00
parent ecdb0040cb
commit 44412adfc7
6 changed files with 75 additions and 53 deletions
@@ -0,0 +1,32 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b849b67f708c3b4f9af91a9e5f2e546, type: 3}
m_Name: ENM_E001_Ai
m_EditorClassIdentifier:
_unaware:
rid: 2385399935748276230
_engagement:
rid: 2385399935748276231
references:
version: 2
RefIds:
- rid: 2385399935748276230
type: {class: DisguiseThenPatrol, ns: BaseGames.Enemies, asm: BaseGames.Enemies}
data:
_disguiseMode: 0
_patrolMode: 1
- rid: 2385399935748276231
type: {class: RushEngagement, ns: BaseGames.Enemies, asm: BaseGames.Enemies}
data:
_ability:
_asset: {fileID: 11400000, guid: 0adeaa8a8508fbd40986dbb71cc85acd, type: 2}
_exit: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ec998c8e30b9c514d81b67da92c6d42a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: