perf(editor): 关闭 Domain/Scene Reload 加速进入 Play,并补齐域重载安全

关闭 Domain Reload 后 SO 的 OnEnable/OnDisable 不再于进入/退出 Play 触发、
静态字段不再重置,运行时态会跨 Play 会话残留。补齐重置路径:

- 新增 PlayModeResetHook:编辑器内在"进入 Play 前"统一回调各 SO 的重置,
  复刻 Domain Reload 曾提供的干净起点;运行时构建为空实现、零开销。
- 静态态用 RuntimeInitializeOnLoadMethod 重置:
  ServiceLocator._services / SettingsManager.SettingsChanged /
  EventChainManager.OnChainExecutedInEditor。
- SO 运行时态经 PlayModeResetHook 重置:
  BaseEventChannelSO(粘性值+订阅委托) / VoidBaseEventChannelSO /
  WorldStateRegistry(状态字典+变更事件) / InputReaderSO。
- InputReaderSO 增加解绑追踪:跨会话重建前先解绑旧输入回调,
  避免 InputActionAsset 存活导致同一输入重复绑定、多次触发。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-11 14:40:37 +08:00
parent 253a8811fa
commit 4189a6210b
9 changed files with 202 additions and 22 deletions

View File

@@ -24,10 +24,10 @@ EditorSettings:
m_EnableEditorAsyncCPUTextureLoading: 0
m_AsyncShaderCompilation: 1
m_PrefabModeAllowAutoSave: 1
m_EnterPlayModeOptionsEnabled: 0
m_EnterPlayModeOptions: 1
m_EnterPlayModeOptionsEnabled: 1
m_EnterPlayModeOptions: 3
m_GameObjectNamingDigits: 1
m_GameObjectNamingScheme: 0
m_GameObjectNamingScheme: 2
m_AssetNamingUsesSpace: 1
m_InspectorUseIMGUIDefaultInspector: 0
m_UseLegacyProbeSampleCount: 0