UI系统优化
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@@ -4,6 +4,7 @@ using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using BaseGames.Input;
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using BaseGames.Localization;
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namespace BaseGames.UI.Settings
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{
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@@ -51,7 +52,7 @@ namespace BaseGames.UI.Settings
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/// <summary>启动交互式重绑定;完成或取消后调用 onFinished。</summary>
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public void StartRebind(Action onFinished)
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{
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_currentBindingText.text = "按下新按键…";
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_currentBindingText.text = LocalizationManager.Get("REBIND_WAITING_PROMPT", LocalizationTable.UI);
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_inputReader.StartRebinding(
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_actionName,
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_bindingIndex,
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